![]() ![]() Additionally, they can either neutral hop it and low crush, or they can block either Straight Slicer or Stun Fang and get a guaranteed punish. However, the opponent can simply backdash and punish at that distance. 6D and 6BD doesn't reach entirely fullscreen, but Mary has a trick where she can whiff cancel 2C into these moves, which then lets her hit fullscreen. ![]() Abusing these tools, however, is a surefire way to get you killed. Mary, at least at round start, is most feared for her ability to charge in with Straight Slicer (6K), a low profile slide, and her jumps which travel low and far. Mary can go anywhere on the team, but polarising matchups and her high risk factor are serious concerns. While she is efficient with meter, she is quite scary as an anchor, not only because EX Straight Slicer is a threat in neutral but she can very easily convert into her Quickmode Climax combo from her overhead and her lows. Given her offense and usage of specials she is often quite good at building meter too, but this depends on the matchup. Her meterdump combos are notably effective for their cost, both packing high damage and strong corner carry. If you want to be a good detective then do your homework before barging in. This is especially true for her defensive options, which though varied will leave Mary vulnerable if she makes the wrong call. Mary's main weakness is that, while her moves are all quite active, the recovery on them is abysmal, making her very easy to punish at the worst of times. Once she's in she has access to effective mixups, with a decent high/low game backed up by a leaping grab and strong air normals to keep pressure going, and everything she does can lead to a hard knockdown. Her various specials have plenty of active frames to catch the opponent, while her reversal and dodge grab give her respectable options on defense. Fitting for a detective, Mary is able to give chase with tools such as her air normals and low profile slide, making her a threat from hyper hop distance. Mary reclaims her seat as a KOF regular with more or less the same tools which made her strong in XIV at her arsenal. ![]()
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